The Rules of Roast
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Setup
1) Find and place the campfire card face up on the table in the middle of all players.
2) Remove all “Stick” Cards from the deck and place two stick cards in front of each player. These are your available roast stick slots.
3) Shuffle all cards in the roast deck and deal 7 cards to each player ( immediately return any Fire Burns Low or Hungry Bears card and draw a new card).
4) The last player to have eaten chocolate goes first.
Taking Your Turn
1) Draw from the deck until you have 7 cards.
2) Take 2 of any of the following actions:
Place up to 3 marshmallows on an empty stick.
Play a special mallow as an action and activate its effect (if played as an action, this mallow is then sent to the discard pile).
Discard up to three cards and draw the same number of cards you discarded.
Make a S’more by combining mallows on one of your sticks that are at least raw with one chocolate card and one gram card from your hand.
3) At the end of your turn, slide all your mallows up on your sticks to their next Roast Level
Roasting Mallows
Before you can combine your cards into a S’more, your Marshmallow card must be placed on the fire for at least one turn.
To begin roasting your marshmallows, place the Marshmallow card on top of an empty stick card.
You may place up to 3 Marshmallow cards on a single Stick card.
All Marshmallow cards on a Stick card must be placed in the fire on the same turn. All marshmallows on a single stick must be removed from the fire on the same turn.
Placing and removing marshmallows on a stick consumes 1 action regardless of how many marshmallows are on the stick.
Scoring points
You score points when you remove Marshmallows from the fire and combine them with Chocolate and Gram Crackers to make S’mores.
Each marshmallow is worth 1 point multiplied by the amount of time you leave it cooking on the fire. The longer you roast your Marshmallows, the more points they are worth when you remove them.
Refer to the “Stick” Card to see how many points your mallows are worth after each turn.
If you leave your Marshmallows on the fire for more than 5 turns, your Marshmallows will catch fire and burn up completely.
To remove your Marshmallows from the fire, you must have at least one chocolate card and one Gram Cracker card in your hand when you remove the stick from the fire.
You can make a single S’more with up to 3 Marshmallows (a triple-decker) as long as all 3 Marshmallows are roasted on the same stick.
End Game
The game ends after the last “Fire Burns Low” card is drawn. Place two in the deck.
The number of “Fire Burns Low” cards that must be drawn for the game to end depends on the number of players. If there are 2 players, the “Fire Burns Low” card must be drawn once, twice for 3-6 players, 3 times for 7-8 players.
At the end of the game, each player adds up all the points they have earned from their S’mores.
The player with the most points wins.